How a challenge works
A challenge is how two players agree to meet at a shop for a game. Here's the whole thing, start to finish.
You'll need an account and a profile first. Create an account. No army on hand? Tick that on your profile and a player who can share an army can challenge you.
Turn on Ready now
On Play Now, add a note if you like (where you are and until when), then tap Turn on Ready now. You're on the list for an hour; tap Add an hour if you need longer.

Pick someone on the list
Each card shows their army, where they play, and whether they're new or happy to teach. Tap Challenge.

Choose the game, the shop and the time
Shops you both play at come first; if you don't share one, pick one you can both get to. The time is later today. Check the shop is open then (hours are on Where to play), and tap Send challenge.

They have 30 minutes to answer
A challenge for you shows at the top of Play Now with Accept and Decline. Saying no is fine; nobody is told why.
Stepping away? Turn on challenge emails on your profile so a challenge doesn't run out while you're gone.

You've got a game
Once it's accepted, you both get a match card with the shop and the time. Quick messages like "On my way" or "Running 15 min late" are there if plans change.

At the shop, tap I'm here
Add a short line so they can spot you, like "Grey hoodie, back table". If they got there first, you'll see theirs. Everyone at the tables was the new player once.
When you've both checked in, the game starts by itself. Or tap We've started.

Play, then tap Game finished
Every finished game adds to the hub's count. If something went wrong, Report or block is on the match card, and reports go to Josh privately.

18 and over only. Games happen at shops, never at someone's home. Playing safe
The pictures use made-up players.